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Class DoseMatrix
Inheritance
System.Object
DoseMatrix
Namespace:EvilDICOM.CV.RT
Assembly:EvilDICOM.CV.dll
Syntax
public class DoseMatrix : Matrix
Properties
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DoseUnit
Declaration
public DoseUnit DoseUnit { get; set; }
Property Value
| Type |
Description |
| DoseUnit |
|
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MaxDose
Declaration
public float MaxDose { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
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MaxDoseSlice
Declaration
public int MaxDoseSlice { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
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PlanUID
Declaration
public string PlanUID { get; set; }
Property Value
| Type |
Description |
| System.String |
|
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PrescriptionDoseGy
Declaration
public double? PrescriptionDoseGy { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Double> |
|
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SumType
Declaration
public DoseSumType SumType { get; set; }
Property Value
| Type |
Description |
| DoseSumType |
|
Methods
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CalcDVH()
Zeros all voxels outside of structure contours
Declaration
Returns
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Clone()
Declaration
public DoseMatrix Clone()
Returns
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ConvertUnits(DoseUnit)
Declaration
public void ConvertUnits(DoseUnit desiredUnits)
Parameters
| Type |
Name |
Description |
| DoseUnit |
desiredUnits |
|
Extension Methods